# PvE

Crater is a survival mode where players team up to fend off continuous waves of enemies. The players aim to survive as long as possible by fighting off increasingly difficult waves of enemies. In the beginning, enemies were relatively easy targets to take down, but with each new wave, they became more robust, better armed, and used more complex tactics. Players require strategic planning and close teamwork to allocate resources such as ammunition and healing effectively.

An essential element of the mode is the ability to adapt to different types of enemies and conditions that can change throughout the game. For example, enemies with armor may appear that require a unique approach or snipers that create the need to change positioning.

The mode aims to survive as long as possible, increasing the team score with each reflected wave. The mode ends when all team members are killed. It is a test of endurance and teamwork that also allows players to improve their skills and strategies in combat.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://age-of-mars-1.gitbook.io/age-of-mars-docs/aom-red-chaos/gameplay/game-mods/pve.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
